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Thread: Why I love sketchup

  1. #1
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    Why I love sketchup

    This is my cut list for the Lecture I am building for the commision.



    Ya get to build it before ya build it.
    Attached Thumbnails Attached Thumbnails Ambo Cut list.jpg  
    "There’s a lot of work being done today that doesn’t have any soul in it. The technique may be the utmost perfection, yet it is lifeless. It doesn’t have a soul. I hope my furniture has a soul to it." - Sam Maloof
    The Pessimist complains about the wind; The Optimist expects it to change;The Realist adjusts the sails.~ William Arthur Ward

  2. #2
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    Totally agree with you Don. I love to build things in SU before I do the 'real' one. It gives you the ability to think things through AND see it in 3d..
    Programmer - An organism that turns coffee into software.
    If all your friends are exactly like you, What an un-interesting life it must be.
    "A door is what a dog is perpetually on the wrong side of" Ogden Nash


  3. #3
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    You are going to force my hand on this yet Don. SU layout looks good.

  4. #4
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    hey don how did you break that apart or does the program do it for you? are you using the free version or the pro version?
    If in Doubt, Build it Stout!
    One hand washes the other!
    Don't put off today till tomorrow!

  5. #5
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    Quote Originally Posted by larry merlau View Post
    hey don how did you break that apart or does the program do it for you? are you using the free version or the pro version?
    Dunno about Don, Larry, but when I want to do this I just grab the components, duplicate them, and then spread them out. I use the "View -> Animation -> Add Scene" option to set up several views of the parts and then I just click the animation buttons to pop between the different views.

    With the scenes you can set things up to be visible or invisible in different scenes also.

    So I often have a scene showing the 3d project. Then I use the dimension tool to add all the dimensions -- making sure to put them on a separate layer. Then I turn OFF the dimension layer, and make that a scene. This gives me a scene just showing the project. Then I turn on the layer with the dimensions, orient the project to show them best, and add another scene. Works great. Sometimes I have multiple scenes with different dimensions highlighted.

    ...art
    There's usually more than one way to do it...
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  6. #6
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    Don, you've hit on one of the reasons I have been such a big proponent of SketchUp for the last six years or so. I rarely lay out all the parts as you've done but I do regularly make exploded and detail views. Although I didn't do all of the required views the three I made took me about 10 minutes from opening SketchUp to exporting the views. Quick and easy and there should be no surprises when you get to the shop.





    I normally don't use the Dimension tool in SketchUp because I am creating the plan in Layout and text is easier to read and control there. For this illustration, however, I did do all the dimensioning in SketchUp. For a cutlist, I generate that from the model in text form. I could also create a cutting layout automatically but usually don't bother.
    Irony: The opposite of Wrinkly

  7. #7
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    Quote Originally Posted by larry merlau View Post
    hey don how did you break that apart or does the program do it for you? are you using the free version or the pro version?
    Larry I do about the same as Art does.

    Larry, I usualy go by building components in differant layer too. This is the free version.
    Last edited by Don Baer; 05-22-2010 at 03:32 PM.
    "There’s a lot of work being done today that doesn’t have any soul in it. The technique may be the utmost perfection, yet it is lifeless. It doesn’t have a soul. I hope my furniture has a soul to it." - Sam Maloof
    The Pessimist complains about the wind; The Optimist expects it to change;The Realist adjusts the sails.~ William Arthur Ward

  8. #8
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    It is important to note that in SketchUp, layers are only used to control visibility and do nothing to separate geometry. All drawing should be done with Layer 0 active and then associate layers with components/groups. All geometry remains "on" Layer 0.
    Irony: The opposite of Wrinkly

  9. #9
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    Thanks Dave, I am always learning. I always start with layer 0
    "There’s a lot of work being done today that doesn’t have any soul in it. The technique may be the utmost perfection, yet it is lifeless. It doesn’t have a soul. I hope my furniture has a soul to it." - Sam Maloof
    The Pessimist complains about the wind; The Optimist expects it to change;The Realist adjusts the sails.~ William Arthur Ward

  10. #10
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    You're welcome Don. Just remember to only associate a layers with a component and not the geometry inside the component. Even make dimensions and text on Layer 0 and then associate them with other layers as needed.

    I can't count the number of models I've repaired for others who didn't follow that advice.
    Irony: The opposite of Wrinkly

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