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Thread: SKETCHUP Cabinet Doors

  1. #1
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    SKETCHUP Cabinet Doors

    There are several ways to draw paneled doors. Here are the first two. I'll do more this evening and post them..

    First, The Dead Simple One Component Shaker Door.

    1. Draw door to outside dimensions. Start with rectangle and Push/Pull to thickness. 3/4" thick shown here.
    2. Use Offset tool to draw inisde of frame.
    3. Use Push/Pull to create recess. 1/4" recess shown.

    Second, The Dead Simple One Component Raised Panel Door.

    Starts the same as the previous door.
    4. Offset tool used to create the limit of the fielding. Diagonal drawn in between corners to create fold lines.
    5. Double click on field only. This selects the center field and its four bounding edges. Hold Alt with the Move tool. Move the field up making sure you're moving in the direction of the blue axis. Type the desired height. I used 1/4". If you can't get the move to go in the right direction, orbit to a lower viewpoint.
    Last edited by Dave Richards; 04-22-2007 at 08:45 PM.
    Irony: The opposite of Wrinkly

  2. #2
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    Man, Dave! You are so helpful with this kind of stuff. I check out just about every tutorial you post on FWW. When I get my new laptop, I'll have more computing power to play with SU more often. I can't wait to apply these great lessons!
    Jason Beam
    Sacramento, CA

  3. #3
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    Jason, I'm glad you're finding this useful. Hurry up and get that computer.
    Irony: The opposite of Wrinkly

  4. #4
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    I couldn't wait. Here's another method of building a door. This one consists of five components just like a real frame and panel door would. I wouldn't go to this kind of detail unless I needed it for working drawings or other illustration purposes. There's another method to create the raised panel profile and the rail and stile profiles that you could use if you don't care about pulling the door apart into the individual parts. I'll show that way after this.

    Note: The arcs used for this demo consist of 6 segments each. This is to help keep file size down. I don't think you could even tell looking at the end product anyway.


    1. Basic board for a stile.
    2. Draw the profile of the cutter on the end.
    3. Push/Pull and you've got the stile. Make it a component.


    4. Copy the stile and mirror it with the Scale tool. Move it to the desired position.
    5. Copy one of the stiles and rotate it into place as a rail. Right click on it and Make unique. Copy the rail and mirror the copy to make the other rail. don't panic about the length.


    6. Use Intersect with model, Eraser and some tracing to fill in faces for the cope on the ends of the rails. Since the rails are related you only need to do one of them. The other one gets the same treatment.
    7. Figure out the dimensions of the panel. Draw a rectangle to that shape. The edge of the rectangle will be the Follow Me path. Draw the profile of the raising and back of the panel as needed. I deleted the face of the rectangle mainly for clarity but it also means there's no geometry in contact with the profile. This makes it easier to select the path for Folow Me.



    8. Select the rectangle path by triple clicking on one of the lines. Get the Follow Me tool and click on the face of the profile. If the faces are reversed, triple click on the panel, right click and choose Reverse faces.
    9. Trace along an internal edge to p and bottom to put in the faces. Clean up the unneeded lines. Go to X-ray or wire frame view to make sure you get them all. Make the panel a component.
    10. Move the frame and panel together. Select all five components and make a component of the lot.
    Irony: The opposite of Wrinkly

  5. #5
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    Quote Originally Posted by Dave Richards View Post
    Second, The Dead Simple One Component Raised Panel Door.
    Man, I've been making those harder that they should be! Thanks!

  6. #6
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    Just for fun, here's the finished door from the previous post. It's on the left with hinge mortises and a hole drilled for the knob. In the center are copies of that door. The right hand one of that pair has been mirrored with the scale tool so that the mortises and hole are in the proper place.

    On the right are more doors and panel made from that original door. I didn't draw another bit of geometry to make these. I made an initial copy and then made the individual parts unique so editing them wouldn't change the original. Then I used the resizing technique discussed in Jeff's thread employing the a left to right selection and the Move tool.

    Don't make components unique if they aren't going to get edited, though.

    You can probably imagine that a whole kitchen full of doors could be made from a single door component using this method.

    Last edited by Dave Richards; 02-15-2007 at 06:24 PM.
    Irony: The opposite of Wrinkly

  7. #7
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    Quote Originally Posted by Ed Nelson View Post
    Man, I've been making those harder that they should be! Thanks!

    Ed, I'm happy to make your life easier.
    Irony: The opposite of Wrinkly

  8. #8
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    Yet another one I need to walk through when I have a few moments (and it's not 3:00 AM). There are several new tricks in this one that I've only read about -- not done. Thanks for the tutorial, Dave.
    When the going gets weird, the weird turn pro. - Hunter S. Thompson
    When the weird get going, they start their own forum. - Vaughn McMillan

    workingwoods.com

  9. #9
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    Are those first two doors one piece? I see just routing out the inside of the first one, but what about the second one, how is it made if in fact it is just one piece. As you can tell I haven't made many projects with doors yet.
    Rise above the rest

  10. #10
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    Aaron, are you referring to the images in the first post of this thread? Those doors are one component. I didn't add any detail around the inside of the rails and stiles for those doors although it is possible and easy to do.

    The other doors are all five piece doors. In the last image I posted, all the doors you see were made from the one on the left. the one on the left is the exact same door that shows up in step 10 of the previous image.
    Last edited by Dave Richards; 02-16-2007 at 02:48 PM.
    Irony: The opposite of Wrinkly

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